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prg Studio and spent some time doing refinement and cleanup. I've recently disassembled my original code, loaded the assembly into CBM.
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Winding the clock back in time, I've been reconstructing a Commodore 64 ML program I wrote when I was about 15 or 16 that plays a basic beep-beep tune I was developing for a video game.
#GOATTRACKER TO VIDEO MODS#
I remember fooling around with Protracker, listening to mods with Intuitracker, and coming to the realization that all those awesome demos, crack intro's and trainers were generally using the same technology to create those iconic soundtracks.
#GOATTRACKER TO VIDEO MOD#
↑ (Katakis development system) Original tools for game development (sprite-, charset- und level editor) which were published on the disk for the German magazin 64'er "Top Spiele 2".I first learned about tracker / mod music on my Amiga in the early 1990's.↑ Zoomatic, precise bitmap editor, in which the currently edited bitmap block (4x8 multicolor pixels) with its 3 colors is delimited from the rest of the image by a frame.↑ BASIC for the C64 successor C65 (Prototype) that was never officially for sale.
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↑ sprite generator, tool of the Katakis development systems by Manfred Trenz enables the editing of 4 overlay sprites on one screen.↑ enhanced and error corrected Simons' BASIC with 137 new commands.↑ graphic environnment with multiple applications.↑ BASIC-Compiler, which speeds up BASIC on the C64.↑ first BASIC compiler, which speeds up BASIC.↑ first BASIC extension with 114 new commands.
#GOATTRACKER TO VIDEO SERIES#
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Note: No games or other programmes are included in this article! For this purpose see the articles Timetable of C64 games or Timetable of C64 demos. The following table gives an overview of the chronological development of important C64 applications (or Commodore applications, the 8-bit home computer) of various genres, such as graphics or word processing, as well as programming or music or sound tools, etc. This article is very short and not very detailed.
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